Search results for "Visually impaired people"

showing 2 items of 2 documents

Physical fitness assessment in Goalball: A scoping review of the literature

2020

Background Goalball is a Paralympic sport for visually impaired athletes. Although it is widely practiced, a great variety of tests are adopted to evaluate athletes' physical fitness. Therefore, the objective was to identify the physical fitness tests adopted in this sport to find the common aspects between them and, eventually, to propose a standard operating procedure. Methods The Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews (PRISMA-ScR) guidelines were adopted. The studies were extracted from PubMed, Web of Science, and Scopus. A selection process by title, abstract, and full-text, according to the inclusion and exclusion criteria, was …

0301 basic medicineQuality of lifePhysical fitnessApplied psychologyScopusArticle03 medical and health sciences0302 clinical medicineQuality of life (healthcare)Aging and life courseVisually impaired peoplelcsh:Social sciences (General)lcsh:Science (General)Public healthMultidisciplinaryDisabilitybiologyAthletesbusiness.industryPhysical activitybiology.organism_classificationTest (assessment)030104 developmental biologySystematic reviewHealth-related evaluationInclusion and exclusion criterialcsh:H1-99Aging and life course Disability Health-related evaluation Physical activity Public health Quality of life Standard operating procedure Visually impaired peoplePsychologybusinessStandard operating procedure030217 neurology & neurosurgeryStandard operating procedurelcsh:Q1-390Heliyon
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In.Line: A Navigation Game for Visually Impaired People

2017

Part 3: Serious Games; International audience; In.line is a novel game based on a navigation system, called ARIANNA (pAth Recognition for Indoor Assisted NavigatioN with Augmented perception, [1]), primarily designed for visually impaired people permitting to navigate and find some points of interests in an indoor and outdoor environment by following a path painted or stuck on the floor. The aim of the game is twofold: (1) let the users learn and familiarize with the system, (2) improve blind people spatial skills to let them learn and acquire an allocentric spatial representation. The impact stands in the possibility of enhancing the social inclusion of a large part of the society that is …

0301 basic medicineeducation.field_of_studyComputer scienceVisually impairedmedia_common.quotation_subjectPopulationNavigation systemGameNavigation03 medical and health sciences030104 developmental biology0302 clinical medicineAssistive technologyHuman–computer interactionPerceptionLine (geometry)Path (graph theory)Spatial representationGame based[INFO]Computer Science [cs]Visually impaired people10. No inequalityeducation030217 neurology & neurosurgerymedia_common
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